A thriving metropolis of perhaps 50 000, Freetun is the centre of trade in the civilized lands. Not beholden to any kingdom, Freetun’s founders realized that tax-free trade could bring wealth from other sources. Each merchant setting up in Freetun pays small dues to the Central Authority, which uses the funds to keep peace, help fund the knights of Belia, and maintain the opulent appearance of the city.

New visitors to Freetun are often overwhelmed by the looming buildings adorned with white marble and copper roofs, the constant bustle of enormous crowds on wide, well-kept roads, and the lack of stench that normally accompanies larger centres. Animals are forbidden in the city centres, and there exists an advanced sewage system. Rodents are eliminated by a combination of magical and mechanical mechanisms. There is also a system of magical lighting which keeps the streets safe at night.

In addition to the protections of Belia, Freetun maintains its own considerable standing army. This is to keep it independent of Belia; indeed, a vote is held every three years to determine if the protections of the knights should be maintained.

The city is roughly circular, divided into four quadrants. Each quadrant has its own trade centre. It is said that the northeast quadrant specializes in magic, the southeast in weapons, the southwest in mechanics, and the northwest in animals; however, essentially any available good can be found in any of the sections. At the dead centre of the city is the Pikerie, an ancient religious building which is now used as a base of operations for city governance, military staging area, and record keeping.


The Haunting of Sulpich Wood snarkophilus