The Haunting of Sulpich Wood
Capital: Castle Esuon
Races: primarily human, but mixed in the northeast. Barbarians and people of the southeast likely of mixed human and elven heritage. Halfling settlements throughout the wildlands.
Government: King Esuon the Good. Feudal with limited local democracy.
Justice: Appointed justices lead city guard. Knights of Esuon maintain order, with most of the responsibility falling to the Earth Order.
Economy: raw materials, cottage manufacturing, commercial fishing. Technology is widely traded within the nation, but rarely to outsiders.
Selland – generally good, with border patrols to prevent magic smuggling.
Gimland – moderate hostility, but rarely open war.
Velgardia – local trade over the border, but formal diplomatic relations are a “live and let live” philosophy. Esuonia feels relief over the recent of the warring tribes at the hand of [[:Emperor Velgard]].
Religion: Officially monotheistic worship of Banna, possibly a derivative of the dwarven god of strength, Ebanga. Many also worship the Ten Elemental Gods. Plains barbarians have their own belief system which is forbidden to outsiders.
Social order: Feudal, with free citizenry in the cities, and a class system consisting of nobility, merchants, commoners, peasants, and subjugated servants.
Technology: High tech, including rudimentary railroads connecting resource gathering and processing sites, automatic crossbows, basic gunpowder weapons, and powered boats. Driven by a strong academic system based in Vi and Inteir.