Belia

Capital: Belia Spire

Races: mostly human

Government: Order of Belia oversees activities

Justice: trial system, with trials overseen by triad of Belian knights.

Economy: dues from Freetun, plus local agriculture. Mount expeditions into the Savagelands, but relics retrieved are generally retained for local use.

Diplomacy:

Sole purpose is as guardians of Freetun.

Terrain: flat, some deciduous forest

Religion: Banna

Social order: Two orders of knights, High and Low, from which the Order of Belia is chosen. Commoners maintain farms in surrounding areas: men are also soldiers from age 13.

Technology: Strong magical technology, but conservative practices and lack of need limit spread of advanced mechanics.

Belia

The Haunting of Sulpich Wood snarkophilus