Tag: kingdom

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  • Selland

    *Capital:* Gumholt *Races:* Primarily human, goblin, dwarf; assorted members of other races *Government:* Frontier land, towns mostly govern themselves. There is an elected central government, but most think it is highly corrupt, effectively a …

  • Gimland

    *Capital:* Agim (political), Egim (military) *Races:* all *Government:* Dwarven Council of Elders imposes law and taxation, currently run by the hill dwarven tribe of King Coppertooth. Military matters and governance of the northern provinces are …

  • Tunnes

    *Capital:* Kuzi-Cho *Races:* Elves *Government:* Strict feudal hierarchy based on military and religious tradition. Leader is Emperor Kuno Silverleaf. *Justice:* Meted out by the lord of each territory. Nobles have absolute rights over …

  • Esuonia

    *Capital:* Castle Esuon *Races:* primarily human, but mixed in the northeast. Barbarians and people of the southeast likely of mixed human and elven heritage. Halfling settlements throughout the wildlands. *Government:* King [[:38562 | Esuon the …

  • Velgardia

    *Capital:* Castle Velgard *Races:* human, elf, ogre, orc *Government:* strict dictatorship under [[:Emperor Velgard]] *Justice:* unknown *Economy:* unknown *Diplomacy:* [[Esuonia]] - neutral [[Tunnes]] - neutral *Terrain:* much …

  • Belia

    *Capital:* Belia Spire *Races:* mostly human *Government:* Order of Belia oversees activities *Justice:* trial system, with trials overseen by triad of Belian knights. *Economy:* dues from Freetun, plus local agriculture. Mount expeditions …

  • Freetun

    A thriving metropolis of perhaps 50 000, Freetun is the centre of trade in the civilized lands. Not beholden to any kingdom, Freetun's founders realized that tax-free trade could bring wealth from other sources. Each merchant setting up in Freetun pays …

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